// POV-Ray pong. Slime vs Grumble #version 3.5 global_settings { ambient_light 0 // this makes the unlit part of the plane match up evenly with the black background in the sky } camera { location <0,8,-10> look_at 0 } light_source { <4,7,3>*1.3 rgb <1,.8,.8> spotlight point_at <1,0,1>*.5 radius 20 falloff 23 } plane { y,0 pigment {rgb 1} } superellipsoid { <.3,.3> translate y scale 1.5 rotate 25*y texture { pigment {rgb <1,.5,.5>*.4} finish { reflection { 1/.4 metallic } specular 1.5/.4 roughness .08 metallic } } }