// Persistence of Vision Ray Tracer Scene Description File // File: one.pov // Vers: 3.5 // Desc: My first run with pov on this computer..just playing mostly // Date: 7/31/02 // Auth: Abraxas{h} // a lot of stone textures // T_Stone1 - T_Stone44 // Standard pre-defined colors // #include "colors.inc" #include "stones.inc" // perspective (default) camera camera { location <10.0, 6.0, 10.0> look_at <0.0, 0.0, 0.0> //right x*image_width/image_height up y } // create a regular point light source light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-20, 70, -20> } sky_sphere { pigment { gradient y color_map { [0 color rgb <0.3 0.3 1> ] [1 color blue 0.15 ] } scale 2 translate -1 } } #declare tfloor = texture { hexagon texture{ T_Stone7 }, texture{ T_Stone5 }, texture{ T_Stone4 } } // create a box that extends between the 2 specified points #declare floorbox = box { <-20, -1, -20> // one corner position < 20, 0, 20> // other corner position texture {tfloor} } object { floorbox translate <-10 0 -10> }