embege home >> blog list >> Shadow Mapping in pure OpenGL

Shadow Mapping in pure OpenGL :: (5) 29. May 2011
So this has been around for some time, but so far it has not been officially announced yet.

A while back i did an implementation of Shadowmapping with pure OpenGL (no shaders) and Java.

Rendering is done using either JOGL or LWJGL.

Here you go: Shadow Mapping

Comments to this:

anonymous 14. February 2012
very interesting!
Luiz 10. February 2012
Yep man,I saw that last year.There are in the WWDC 2010 vdoies about a RPG Game. It’s really awesome.Let’s see what Apple has prepared to us this year.
anonymous 10. February 2012
spam here?
Renato 09. February 2012
The pruhcases I make are entirely based on these articles.
Ann 08. February 2012
Yep!Absolutely!Of cruose, as OpenGL and other Open projects, you need to become a committer/contributor to participate in developing.


 Your Comment:

Name:
Email:
Homepage:
Message:
Antispambot: insert this number in the textfield on the right (insert the numbers from the image)



Syndicate this blog with RSS.



© 2001 - 2008 Matthias Grumet | embege