MDTerrain is a Terrain Generator that uses Midpoint-Displacement to generate a surface with fractal properties.
It is written in C++ and uses OpenGL for display.
You can download it here: mdterrain.exe (92 KB)
Usage:
Click and Drag with the left or right mouse button to rotate or zoom in.
Use the + and - Buttons on the panel to increase and decrease the heightfield resolution.
Changelog:
Version 0.5 - 14.05.2005: + Code Cleanup + Memory Optimization + Smoothing filter + Read data from tga file Version 0.4 - 04.12.2004: + User interface panel + Rewritten heightfield code (again) + Lighting possible + Save screenshot and heightmap as tga file + Lots of small little features and bugfixes - Reading from file disabled Version 0.3 - 15.03.2004: + Better and correct midpoint displacement algorithm + Mouse interaction more intuitive Version 0.2 - 11.01.2003: + Triangles instead of quads + Can read heightfield data from a textfile now + Small bugfixes Version 0.1 - 21.12.2003: + First Public Version
| matthias | 18. June 2008 |
| hello *.tga is just an image file like bmp or jpg. you should be able to opene it with any image viewer. i dont know if there is a way to use it in 3dsmax, but i guess there should be one! |
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| anonymous | 07. June 2008 |
| WOW! This is GREAT! a work of genius I only have one problem... *.tga what is this? is there any way I can import this terrain map into a program like 3D studio max??? | |
| Jeff | 01. June 2008 |
| very helpful with this setp by step feature! thanks! |
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| helf | 31. January 2008 |
| thankyou Very nice it should be perfect if we could change colors ! ;)) | |
| charly | 10. August 2005 |
| nice:) | |
© 2003 - 2005 Matthias Grumet | embege