MDTerrain is a Terrain Generator that uses Midpoint-Displacement to generate a surface with fractal properties.
It is written in C++ and uses OpenGL for display.
You can download it here: mdterrain.exe (92 KB)
Usage:
Click and Drag with the left or right mouse button to rotate or zoom in.
Use the + and - Buttons on the panel to increase and decrease the heightfield resolution.
Changelog:
Version 0.5 - 14.05.2005: + Code Cleanup + Memory Optimization + Smoothing filter + Read data from tga file Version 0.4 - 04.12.2004: + User interface panel + Rewritten heightfield code (again) + Lighting possible + Save screenshot and heightmap as tga file + Lots of small little features and bugfixes - Reading from file disabled Version 0.3 - 15.03.2004: + Better and correct midpoint displacement algorithm + Mouse interaction more intuitive Version 0.2 - 11.01.2003: + Triangles instead of quads + Can read heightfield data from a textfile now + Small bugfixes Version 0.1 - 21.12.2003: + First Public Version
| matthias | 25. August 2010 |
| i dont think roughness is related to the fractal version. it is just used to vary the height offset when making a subdivison step. but i will have a look at the sourcecode soon and let you know in detail! | |
| Gecko | 22. August 2010 |
| How is the parameter "roughness" defined and within what range? How is this parameter related to the (surface)fractal dimension? Thanks! |
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| matthias | 10. October 2008 |
| sorry, it is currently not open source. | |
| Vitalii | 05. October 2008 |
| Hi. Is there any way to get source code for this program? | |
| anonymous | 29. August 2008 |
| Great tool! Fast, efective, helpfull... Tips: More exportvariants (tif/tiff/bmp/jpg/jpg200 etc. Needless to say that it would be nice if we could export "the mesh" direkt to a "*.obj","*.fbx" file etc. for professional Software like Maya, 3dsMax, Massiv, Endorphin, etc. ... then for us professionals: Iteration dept upto 4096 would be, well, means, has more satisfaction... We are all High Definition buffs... ... yes... a feature to cchange the color would be nice... LG |
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| matthias | 18. June 2008 |
| hello *.tga is just an image file like bmp or jpg. you should be able to opene it with any image viewer. i dont know if there is a way to use it in 3dsmax, but i guess there should be one! |
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| anonymous | 07. June 2008 |
| WOW! This is GREAT! a work of genius I only have one problem... *.tga what is this? is there any way I can import this terrain map into a program like 3D studio max??? | |
| Jeff | 01. June 2008 |
| very helpful with this setp by step feature! thanks! |
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| helf | 31. January 2008 |
| thankyou Very nice it should be perfect if we could change colors ! ;)) | |
| charly | 10. August 2005 |
| nice:) | |
© 2003 - 2005 Matthias Grumet | embege