MDTerrain is a Terrain Generator that uses Midpoint-Displacement to generate a surface with fractal properties.
It is written in C++ and uses OpenGL for display.
You can download it here: mdterrain.exe (92 KB)
Usage:
Click and Drag with the left or right mouse button to rotate or zoom in.
Use the + and - Buttons on the panel to increase and decrease the heightfield resolution.
Changelog:
Version 0.5 - 14.05.2005:
+ Code Cleanup
+ Memory Optimization
+ Smoothing filter
+ Read data from tga file
Version 0.4 - 04.12.2004:
+ User interface panel
+ Rewritten heightfield code (again)
+ Lighting possible
+ Save screenshot and heightmap as tga file
+ Lots of small little features and bugfixes
- Reading from file disabled
Version 0.3 - 15.03.2004:
+ Better and correct midpoint displacement algorithm
+ Mouse interaction more intuitive
Version 0.2 - 11.01.2003:
+ Triangles instead of quads
+ Can read heightfield data from a textfile now
+ Small bugfixes
Version 0.1 - 21.12.2003:
+ First Public Version
<Comments>
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26. October 2012
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Caelii
24. October 2012
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| That's a mold-breaker. Great thininkg! |
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anonymous
07. February 2012
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| hi |
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Maralynn
19. September 2011
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| Wow, this is in every respect what I neeedd to know. |
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matthias
25. August 2010
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| i dont think roughness is related to the fractal version. it is just used to vary the height offset when making a subdivison step. but i will have a look at the sourcecode soon and let you know in detail! |
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Gecko
22. August 2010
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How is the parameter "roughness" defined and within what range? How is this parameter related to the (surface)fractal dimension?
Thanks! |
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matthias
10. October 2008
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| sorry, it is currently not open source. |
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Vitalii
05. October 2008
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| Hi. Is there any way to get source code for this program? |
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anonymous
29. August 2008
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Great tool! Fast, efective, helpfull...
Tips: More exportvariants (tif/tiff/bmp/jpg/jpg200 etc.
Needless to say that it would be nice if we could export "the mesh" direkt to a "*.obj","*.fbx" file etc. for professional Software like Maya, 3dsMax, Massiv, Endorphin, etc.
... then for us professionals: Iteration dept upto 4096 would be, well, means, has more satisfaction... We are all High Definition buffs...
... yes... a feature to cchange the color would be nice...
LG |
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matthias
18. June 2008
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hello
*.tga is just an image file like bmp or jpg. you should be able to opene it with any image viewer.
i dont know if there is a way to use it in 3dsmax, but i guess there should be one! |
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anonymous
07. June 2008
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| WOW! This is GREAT! a work of genius I only have one problem... *.tga what is this? is there any way I can import this terrain map into a program like 3D studio max??? |
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Jeff
01. June 2008
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very helpful with this setp by step feature!
thanks! |
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helf
31. January 2008
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| thankyou Very nice it should be perfect if we could change colors ! ;)) |
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charly
10. August 2005
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| nice:) |
© 2003 - 2005 Matthias Grumet | embege