MDTerrain

MDTerrain screenshot

MDTerrain is a Terrain Generator that uses Midpoint-Displacement to generate a surface with fractal properties.

It is written in C++ and uses OpenGL for display.

You can download it here: mdterrain.exe (92 KB)

Usage:
Click and Drag with the left or right mouse button to rotate or zoom in. Use the + and - Buttons on the panel to increase and decrease the heightfield resolution.

Changelog:

Version 0.5 - 14.05.2005:
+ Code Cleanup
+ Memory Optimization
+ Smoothing filter
+ Read data from tga file


Version 0.4 - 04.12.2004:
+ User interface panel
+ Rewritten heightfield code (again)
+ Lighting possible
+ Save screenshot and heightmap as tga file
+ Lots of small little features and bugfixes
- Reading from file disabled


Version 0.3 - 15.03.2004:
+ Better and correct midpoint displacement algorithm
+ Mouse interaction more intuitive


Version 0.2 - 11.01.2003:
+ Triangles instead of quads
+ Can read heightfield data from a textfile now
+ Small bugfixes


Version 0.1 - 21.12.2003:
+ First Public Version

<Commentbox>
matthias 18. June 2008
hello

*.tga is just an image file like bmp or jpg. you should be able to opene it with any image viewer.

i dont know if there is a way to use it in 3dsmax, but i guess there should be one!
anonymous 07. June 2008
WOW! This is GREAT! a work of genius I only have one problem... *.tga what is this? is there any way I can import this terrain map into a program like 3D studio max???
Jeff 01. June 2008
very helpful with this setp by step feature!

thanks!
helf 31. January 2008
thankyou Very nice it should be perfect if we could change colors ! ;))
charly 10. August 2005
nice:)

 

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